> Nekoplay

audio

This module lets you load and control sounds in your games or projects. You can play music, sound effects, and control their volume, position, etc.

api

• audio.newAudio•••Creates and returns a new sound object from a file.
Use it inside load to prepare an audio file (like .mp3, .ogg, or .wav) for later playback.

• audio.play•••••••Plays a sound. You can choose if it should loop.

• audio.pause••••••Pauses the sound at the current moment.
Useful if you want to temporarily stop and later resume it.

• audio.stop•••••••Stops the sound and resets it to the beginning.
Use it to fully cancel playback.

• audio.seek•••••••Jumps to a specific part of the sound.

• audio.volume•••••Changes the volume of the sound (from 0 to 1).

• audio.fade•••••••Smoothly transitions the current volume to the desired new volume.

• audio.pan••••••••Moves the sound to the left (-1), center (0), or right (1).

• audio.balance••••Controls the left and right channel volumes separately.